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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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bbs_lord
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ilord103.zip
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HISTORY.DOC
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1996-06-22
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Version 1.03a NOTE: You may delete ALL of the old .ANS, .ASC and .RIP files
- Updated the Documentation to reflect changes. You may wish to
look it over for additions and deletions.
- New format for art. Combined all of the art pictures into archives.
- Added a news feature, so everyone in the net will see what is going
on throughout the network just by reading the LORD daily news file!
Can be configured to just display information pertaining to your
BBS or show everything happening on all BBS's!
- Added a correction for Ctrl-E answerbacks to eliminate problems
- Speeded up the initilization of Inter-LORD and player listings.
(some accuracy in the sorting is sacrificed for the speed gains).
- Included batch files to set read attributes
- MAINTAIN OUTBOUND can now be used during the day to make passing
messages and battle results possible all day long. The player
data will only be sent at midnight
- Added MAINTAIN CLEANUP command line parameter that will cause
Inter-LORD to process incoming files even without attached netmail.
No hubbing will be performed on these files.
NOTE: Very few of the following bugs were reported, but we found them while
doing extensive testing locally.
- Fixed a problem with not processing mail messages correctly.
- Fixed a problem with handling deleted accounts. This was causing
unpredictable data to show up in player listings. May also have
been the cause of some system incompatabilities.
- Fixed a problem with a looping Minerva if you died when trying to
run away from a battle.
- Fixed a problem with not initializing variables to zero. This was
causing some people to gain or lose stats by mistake.
- Fixed a problem with using less than three character league tags
- Fixed a problem with not deleting incoming files if the bbs was
not hubbing.
- Fixed a problem with resetting the league correctly.
- Fixed a problem with Inter-LORD not being able to run from Vanadia's
arena of Warriors
Version 1.02 **** REQUIRES A COMPLETE RESET PLEASE READ ALL DOCS AGAIN ***
Version 1.02
- Uses a new file format to transfer data (doesn't use encoded
netmail)
- Uses a new internal HOST routing system similiar to BRE's system
for the ultimate in easy routing controlled by the league
coordinator.
- IGM info and the INTERBBS.CFG files are now automatically sent out
at night by BBS 1 to keep every BBS up to date.
- Changed storage format of data to dramatically increase maintenance
speeds.
- Decreased message packets by 1500%, they are now almost negligible,
unless a user is writing the message.
- Decreased transferred player data by another 85%.
- Players are now made alive at midnight when the information is sent
out to the other BBSs. This will increase the number of available
targets on the remote systems.
- Added ability for auto updating the league to new versions of Inter-
LORD or passing any other needed information. League Coordinator
can simply place the files into his/her OUT directory.
- Added a simple lockout feature to insure that the maintenance
routines are not run on more than one node at a time. Midnight
maintenance will override the lockout in case of a previous problem.
Version 1.02d
- Improved the way actions are displayed to the user
- Inproved the way the quick heal function displays
- Fixed a problem with locking on Windows 95 systems
- Players can no longer attack members of their own bbs in
Inter-LORD
- New config option for inbound directory solves problem of not
finding files on some front door systems.
Version 1.02c
- Added an extra check to make sure player descriptions are set to
defaults until they change it.
- No longer pass default descriptions to remote system, but rather
remote systems will set the defaults if no data is found (decreases
initial packet sizes some more)
Maintenance Version 1.02c
- Fixed a problem with looping when using wagon wheel
- Fixed a problem with PLAYINFO.DAT file processing
Version 1.02b
- Fixed a problem with player's staying alive (wasn't updating)
- fixed a problem with empty netmail messages being deleted before
Inter-LORD could process them
- Disabled INUSE.DAT flag for users on-line (was causing maintenance
to not be processed if someone was on-line)
- Fixed problem with displaying that you died twice in the forest
- Fixed a problem with bulletins showing an extra character
- Moved the main ANS down one line so the whole sword shows up
- Changed the way cheating is reported to the league coodinator.
- Took into account read only files for auto-updating
- Fixed a problem with the trader not allowing more than one transfer
Version 1.02a First Pre-Release (Internal)
Version 1.01
- Removed NAG SCREENS and lessened startup delay to 5 seconds
- Dramatic reductions in Inter-BBS player packet sizes have been
obtained Version 1.0 used about 547 bytes/player version 1.01 uses
about 83 bytes/player (650% decrease) (Compressed values)
- Dramatic reductions in Inter-BBS MSG packet sizes have been
obtained. A typical response to a player battle has been decreased
450%.
- Mentioned using the DOS attrib command in the DOCs for multinode
- Added ability for a specially compiled version to locate problems.
See PROBLEMS.DOC
- Summoning monsters now creates monsters that are equivalent to
LORD's monsters for 5000 gold/level.
- Fixed some minor mistakes in spelling and descriptions.
Version 1.0
- First public Final Release
- Finished ANSI menus
- Added basic RIP support, all menus are clickable. More graphics
will be added later
- Fixed problems with reading drop file on some systems (definetly
disabled now), this would cause the wrong player info to show up
Version .11 beta
- Fixed problems with displaying ANSI graphics to RIP terminals
- Fixed a problem with staying in RIP when returning to LORD
- Added code to check for unallowed IGMs
- Added code to notify League Coordinator of illegal IGM use, and
illegal number of player and/or forest fights.
- Re-instated the code to report illegal numbers of forest fights etc.
- Fixed a problem with multiple pauses in player listings
- Fixed problems with displaying all of the text in menus,
spelling errors, etc...
- Now forces screen clears on all systems
Version .10 beta
- Fixed problem with using the wrong user information in InterLORD
- Added test for the control-e answer back if not run from the realm
- Fixed a potential problem with negative stats
- Fixed the problem with displaying dead players
- miscellaneous other fixes...
Version .09 beta
- Fixed looping on incoming messages for BBS 1 when using the
"wagon wheel" routing.
- The league tag is no longer case sensitive and may be five letters
- Vanadian NPCs no longer show up in InterLORD (was a problem with
blank players) for fighting, scores etc...
- BBS Score listings are now accurate in InterLORD and the bulletins
- Player scores are now sorted by WINS, KILLS and then LEVEL
Version .08 beta
- Added the CONFIG parameter back in (it was an oversight last time)
- The MAINTAIN program will no longer update the INTRLORD.DAT file
if an incoming message is not found.
- Made sure the program shows 0.08 internally
Version .07 beta
NOTE: This is a major re-write of the core code, a reset is NECESSARY, and
you should read the documentation again, since maintenance is now
accomplished by the MAINTAIN program included.
- Finished all other internal functions
- Inbound routines have been optimized some more to speed things up
- Will support up to 256 BBSs and thousands of players
without any need for extended or expanded memory
- Can now use the "wagon wheel" style of routing if the LC wants to
- ALL files waiting for the outbound routine are now kept in a OUT
directory under the InterLORD base directory. This directory is
automatically created when needed.
- ALL incoming files are tossed into the IN directory which is a
subdirectory of the InterLORD directory. The IN directory is
automatically created when needed.
- Added all of the support for building, viewing, attacking, etc...
for armies
- The "HUB" for the wagon wheel routing can be any BBS number, but
it must be listed first in the list in INTERBBS.CFG.
- Player rankings are based on times they have won the game and
then the number of players they have killed.
- Increased league ID Tag length to 5 characters
- Checking for Duplicate Players is now an option
- Seperated the maintenance routines out from the IGM, thus allowing
more memory for the game and player data listings.
- Improved the inbound routines dramatically to help speed things up
- Found and fixed a very probable cause of corruption in the player
files
- uses PKZIP and PKUNZIP to compress data before encoding, thus
minimizing the amount of data sent and memory used.
- Fixed a problem with auto sending the LEAGUE.ASC file
- Decreased the frequency of nag screens
- Added the ability to quick heal from the fighting menu
- Added the ability to abort player listings with a simple keypress
- Fixed the problem with the program timing itself out during
maintenance runs
- Players are no longer awarded a player fight if they lost the battle
- Players can no longer attack themself in the Inter-BBS fighting
- Pauses for blue menus are now blue also.
- Extra pause for TOP 15 players is no longer there
- Fixed a memory allocation problem with the SENDALL command
Version .06 alpha
- Added the conjure monster routines, which will allow users to send
a monster to attack an opponent on another BBS (anonymously).
- RESET now removes the PLAYERS.INV file along with all the other
files.
- Added a Quick Heal function that will heal as much as possible on
for the user
- Fixed a problem with displaying one to many lines in the player
listings
- Fixed a problem with not releasing all memory from the player data
lists.
- Fixed the problem with Minerva looping when the player dies
- Fixed a problem with sorting the players listing for top scores,etc
- Fixed the problem with players belonging to the wrong BBS number
the first time they play.
- Inter-LORD now updates the INFO.# file correctly
- Fixed the problem with "users not leaving Inter-LORD", all data
files are now correctly updated.
- Fixed lockup problems caused by running maintain with no PLAYER.DAT
file. Maintain no longer operates the outbound routines if there is
not a PLAYER.DAT file in the LORD directory.
- InterLORD now notifies users on the other nodes when a player exits
- No longer need to use intrlord MAINTAIN after an installation
- Fixed problem with first player in Inter-LORD being shown on BBS 0
- No longer need to locally reset if the BBS number is changed.
- Fixed problem with the false ERROR message when the INTERLORD.DAT file
does not exist when creating it.
Version .05 alpha
- First external release